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Call of Duty: Vanguard

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Release Date: November 5th, 2021

Worked on during a 3 month internship at Sledgehammer Games during the summer of 2021

In the Summer of 2021 I worked on Call of Duty: Vanguard as part of a Level Design internship at Sledgehammer Games. I worked with the campaign team. Since the game was slated to release in November, most of my work was in polishing what was already there. Most of my work was in the Stalingrad level, which had the pleasure of being shown off at Gamescom! Watch the video below to see gameplay of the level I worked on:

As a Level Designer I worked a lot in Radiant (COD Level Editor) and GSC scripting. I worked on implementing and polishing many features such as clip (collision), mantle/mount, AI entrance and cover behavior, vehicle pathing, death hints, objectives, npc animations, and other miscellaneous systems. I even helped optimize a system involving ai spawning to help with performance issues on PS4. I learned a lot about AAA game development over my internship, including tools such as Jira and Perforce, and just how the game development process works towards the end of a project

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Towards the end of a big project design work is very different. Instead of dreaming up new ideas or level concepts, we are working to fix any issues with what we have. I got to participate in many cycles of development where we would watch playtesters play through the level and observe where they get stuck, experience frustration, or simply demonstrate behavior or play that we were not expecting. We then would discuss various solutions. A primary goal for the Call of Duty campaign was to eliminate player confusion on where to go, and push the unique "cat-and-mouse" gameplay of the level.

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