Projects
This is an archive of every game project I have contributed to significantly, both my own and others.
Call of Duty: Modern Warfare II
Led by Me
Favorite
Call of Duty: Modern Warfare II is the 19th installment of the Call of Duty franchise, headed by Infinity Ward. I worked at Infinity Ward as a Game Design intern on the Multiplayer team the summer before its release, though I also worked with and contributed to the Singleplayer team!
Slider
Led by Me
Favorite
Slider is a 2D puzzle adventure game I worked on as part of the Georgia Tech VGDev club during the Spring of 2022. I designed the puzzles and wrote dialogue for the desert world in the game. I also wrote the dynamic soundtrack for the factory world. Slider is set to release on Steam!
Disaster Guard
Led by Me
Favorite
Disaster Guard is a first person shooter survival management game made during the 72-hour Ludum Dare 50 game jam. The prompt was "The End is Inevitable" and we answered it with an over-the-top survival game where everything is breaking down and 4 different disasters threaten your life at once! It placed 394th out of 1,923 jam submissions.
Call of Duty: Vanguard
Led by Me
Favorite
Call of Duty: Vanguard is the 18th installment of the Call of Duty franchise, headed by Sledgehammer Games. I interned with Sledgehammer as a Level Design intern for Vanguard during the summer before its release. I worked primarily on the singleplayer campaign.
Atonement
Led by Me
Favorite
Atonement is a custom Black Ops 3 Zombies map. It features a beautiful and highly vertical map, with lots of custom weapons, perks, and enemies. I did scripting work for the map to help bring custom features like the zombie spawn rush and minecart pack-a-punch system to life.
Afterbirth
Led by Me
Favorite
Afterbirth is a custom Black Ops 3 Zombies map that is a remaster of an old World At War custom zombies map I had made. The map is an homage to the game The Binding of Isaac, and takes many of the elements from the 2D roguelike game and incorporates them into a 3D shooter.