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Release Date: April 29th, 2021

Development Time:  ~1 year

Team Size: 3-5 members

Over the summer of 2020, I applied for a job to work on a project under Georgia Tech's DILAC Lab. After getting accepted, I joined a team of mostly graduate students who wanted to help spread awareness about disease spread and prevention during a pandemic. They did this through video games. There were two teams making different games to show off a pandemic modeling system Georgia Tech had developed and would release to the public to encourage others to make informative pandemic-based games.

I was on a relatively smaller team of 5 or so people (some have left/joined since) working on a Unity game to demonstrate how the pandemic model can be used on a "micro" scale. In our case, we designed and programmed a game about shopping in a grocery store during a pandemic.  As Sean Bloom put it while playing our demo, it's a stealth action game that makes the player feel the discomfort and even terror of getting close to potentially infected people in a grocery store.


Working on a team, I had a lot of practice with important skills in game dev. I worked with GIT in making and merging branches, I worked with Unity and utilized their very Object-Oriented design in conjunction with C# scripts, and I helped with planning and designating tasks for different team members. We had a big demo day in front of the people at Indiecade at the end of July, and helped to establish the Indiecade: Jamming the Curve Game Jam

For more info, you can check out our team lead Ryan's description of the whole development timeline. You can also check out the research paper written about our game in the ACM digital library.

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